Compunet – Log On To The Live One

cnet10

I recently discovered a box of 5.25″ floppy disks which had been in storage since the mid Eighties and wrote about how I’d recovered some data from one of them which turned out to be computer studies project I’d been working on at school in 1985.  That was one disk in a box of ten or twelve others, others which were unlabelled and I assumed blank.

Commodore Modem Settings

Commodore Modem Settings

However whilst recently using my Commodore 128D something, somewhere, deep in my mind prompted me to insert one of the disks into the 1571 drive and type LOAD”$”,8.  When I was subsequently greeted with a LOADING prompt I became quite excited.  Nervously I typed LIST and was greeted by a directory of various files, mostly related to Compunet.

Back in 1983/4 Commodore UK helped initiate Compunet, a UK specific dial-up interactive service hosted originally on a DEC 10. It was with retrospect an astonishingly ground breaking initiative.  An online community where users could create their own areas, upload content and have that content voted on by other users.  Content could even be priced, downloaded and paid for.  There were also popular online games and chat rooms.

Classic Compunet Setup

Classic Compunet Setup

The vast majority of users accessed Compunet with a Commodore 64 and Commodore Communications Modem, the latter of which contained a built-in text and low resolution graphic editor.  These allowed you to create content offline before uploading, thus saving on expensive phone charges.  Latterly the service would also see users logging on with Amigas and even Atari STs.

While some users had cool handles, youngsters such as myself who relied on their parents to set up their accounts ended up with anonymous handles like TBAH1, my Father’s initials. I believe you could pick something more memorable for an additional charge.

The Compunet Server

The Compunet Server

There were originally three subscription choices, Basic, Standard and Gold ranging in price from £7.50 to £15.00 per quarter.  Access to the system was free of charge between 6 pm and 8 am although you still had to factor in your BT phone bill which typically ran at around £0.60 per hour.  Access to online games such as M.U.D. cost an additional £1.75/hour.

As many of the users were like myself teenagers, this led to some interesting family discussions when the phone bill arrived.

My own experience of Compunet consisted largely of creating and uploading artwork as Spock and playing M.U.D. as Feanor for which I created a M.U.D. Gossip page (or the Technicolour Yawn page as my good friend Urbancamo (DEW2) once referred to it!)  After many hours playing M.U.D. at the aforementioned £1.75/hour I reached the penultimate status of Wizard and achieved immortality.

diary

My Compunet Usage Log

The ultimate status was of course reserved for the Arch Wizards, responsible for running and moderating the game.  The two I can remember were Roy and JohnK, the latter of which sent me my Wizard’s Pack which contained amongst other things, full maps of the game which I still have.

Classic 80's Look

Classic 80’s Look

As I worked my way through the floppy disks it was a pleasant surprise to find some remnants of my M.U.D. Gossip page and some old artwork.  The disks were understandably flaky and many files were unreadable.  Frustratingly the artwork I was able to recover was mostly work in progress, however I’ve included some here for nostalgia.

My weapon of choice was Vidcom64 which I bought on Compunet for the princely sum of £4.50.  Initially I was forced to use either the cursor keys or joystick to draw with.  This meant slow progress to say the least.  I eventually cobbled together enough pennies to buy a second-hand Koala Pad which at least allowed a moderate amount of freehand drawing.

Drawn With Vidcom64

Drawn With Vidcom64

After uploading several pictures I was approached to create the artwork for the loading screens of a couple of games.

Unfortunately immaturity and general apathy prevented me from meeting the required deadlines so there ended my career as an 8-bit artist before it had even started.

My M.U.D. Gossip page was quite popular with fellow players.  Once I’d made Wizard I’d log on and monitor an evening’s session, jotting down notes of new players, those who’d achieved a new rank and of course those who’d had been killed.  At the end of the week I would upload a round-up of events for all to read and hopefully vote on.

Compunet Guide

Compunet Guide

I also found a number of demos while working my way through the floppy disks.  The demo scene was a huge part of Compunet and every new release was eagerly anticipated.  Some of the hacks on display were frankly extraordinary,  I’m sure that even the creators of the 64 were astonished by some of the tricks these guys pulled off.  Many of the people involved were head hunted and went on to have careers in the video games industry.

Perhaps inevitably given the inexorable rise of the Internet Compunet ceased trading in 1993.  Somewhat ironically there’s a Facebook group for ex Compunet users. It was here that I learnt the rather depressing fact that some of the original disks and tapes on which Compunet resided were still in existence as late as 2008 at which point they were apparently thrown away.

Work In Progress

Work In Progress

This made me quite angry, not with any particular individual, but with the circumstance.  When you read about the latter-day exploits of Jason Scott and the Archive Team you have to wonder why at no point did anyone in a position to do so stop and think, we really need to try to recover and preserve this stuff.

I have some more files to look at, a number of them are I believe pages I created with the Commodore Modem’s built-in editor, and some are presumably other pages that I’d downloaded.  I did manage to find my original modem, however it doesn’t appear to working correctly so I’m going to try to locate a working model and see what else I can recover.

Old Disk Contents

Searching Old Disks

I’ve pulled together a few resources for those interested in further reading.  There is of course a Wikipedia article which goes in to further detail and there is also Mike Berry’s excellent 64apocalypse site which is as far as I can tell the most comprehensive single online resource covering Compunet.

Richard Bartle, co-creator of M.U.D. has some interesting articles on his site, not least of which is this one.  A good article from the January ’85 edition of Your Commodore can be found here.  You can play M.U.D. here.

There’s a bio of Nick Green here, the main man behind Compunet.  Another interesting article can be found here.  I’ve also scanned in some literature that may be of interest:-

Compunet GuideCompunet GuideCompunet LetterCompunet LetterMud Gossip NotesCommodore Communications Modemcn12Commodore Communications ModemCompunet BillCompunet GuideCompunet GuideCompunet GuideCompunet GuideCompunet GuideCompunet Guide

Commodore 128D, Flyer & Iffy Jiffy

_1040145

Despite having bought it over a year ago, my Commodore 128D has not found its way onto my workbench as often as I’d intended. There are two specific reasons for this, the built in 1571 disk drive is temperamental to say the least and the fan that cools the machine’s power supply is not only noisy but cursed with a tedious whine.

Commodore Flyer

Commodore Flyer

Using the 128D therefore has been an exercise in irritation and frustration when it should be an enjoyable experience given the unit’s multiple computing personalities, a Commodore 128, 64 and CP/M capable machine all rolled into one.

I then became aware of the Commodore Flyer.  This superb piece of kit acts as an internet modem and disk drive emulator, thus allowing me to forget about the flaky 1571 and transfer software into the 128D at my heart’s content.

I ordered a Flyer  from Retroswitch and it arrived promptly from the States.  It’s a really nicely engineered solution and I was quickly up and running, updating the firmware and pulling down disk images from the Commodore Online cloud service that I’d previously set up.

Flyer Telnet Client

Flyer Telnet Client

The guys over at Retroswitch have also written a Telnet client which works with the Flyer, although it will only run on a C64 or 128 in C64 mode.  I loaded this up and pointed it at my BBS.  It’s a little rough around the edges but it worked well enough for me to log in and check my mail, pretty cool with a C64!

As the Flyer is JiffyDOS compatible and the standard Commodore serial transfer rate is so woefully slow I decided to order a JiffyDOS upgrade kit for the C128D.  On arrival this consisted of two chips, one to replace the kernel on the main board and one for the 1571 drive.

Once the kit had arrived I headed over to Jim Brain’s site and downloaded the installation instructions for the C128D.  However it soon became apparent these instructions were meant for the C128DCR (cost reduced) model which differs considerably from the C128D internally.

JiffyDOS Kit

JiffyDOS Kit

I hunted around but couldn’t find installation instructions for my machine so I decided to trust my instincts and see if I could locate the relevant chips myself.

The drive chip was pretty obvious, being the only socketed chip of the correct size on the drive’s daughter card.  Mine was labelled as a 310654-03.  I gently prized it out with a flathead screwdriver and popped in the replacement.

I then discovered what I presumed was the 128’s Kernel chip, labelled as a 318020-03.  Again I replaced the original chip with the new replacement, reassembled the case and powered on.

JiffyDOS On The 128D

JiffyDOS On The 128D

The first thing I noticed was that the 1571 was not springing in to life as it usually does on boot.  However the 128 screen came up and there indeed JiffyDOS V6.01 (C) 1989 CMD was displayed.  However there was no flashing cursor.  I decided to completely disconnect the internal 1571 and try again.  This time everything appeared to be working fine.  A quick test using the Flyer to download a program from the cloud server saw an increase in speed from 45 to under 8 seconds, very nice.

I decided to replace the original drive chip and try again with the 1571 reconnected.  Again, no cursor without a Runstop/Restore and even then no joy with either the Flyer or the 1571.  Incidentally the C64 mode was working, but with no JiffyDOS support.

Concerned that in my haste I’d installed the chips in the wrong sockets I headed over to the excellent Lemon64 forum.  There I learnt from the always helpful and knowledgeable members that the 128D requires the same set of chips as the plain C128.  The chips I had were intended for the C128 DCR which is unfortunately also known as the 128D in America, despite being very different from the real European 128D.  As with the C128 the 128D requires replacement chips for both the 128 & 64 Kernel, I believe these are combined on the 128DCR.  Fortunately the original vendor has agreed to send me the correct chips at no extra charge.

Replacement Fan

Replacement Fan

Somewhat disheartened for now I removed the JiffyDOS chips and replaced the originals.  As if that wasn’t irritating enough, when I rebooted the machine I was greeted with a black screen in 128 mode.

I consulted R Carlsen’s excellent document on common c128 faults and decided to swap the 6526’s in the U1 and U4 sockets.  However on closer inspection it looks to me as though a previous poor repair to the U4 socket was a possible cause and it looked unlikely I’d be able to remove the chip without causing further damage.  There’s melting to the actual socket, presumably from a soldering iron and some less than expert soldering to the board.  I’m guessing that all that levering out and replacing of chips in the nearby U35 socket has damaged what was already a rather tenuous repair.

New Fan Installed

New Fan Installed

While I had the case apart I took the opportunity to address the other issue with the 128D, the deeply irritating fan noise.  I found a replacement fan that purported to be silent and quickly replaced the original, which is mounted on the underside of the power supply.  On restarting the reassembled machine there was a considerable improvement.  Silent no, considerable quieter and less whiny, definitely.

So for now I have what is essentially a rather bulky Commodore 64.  I may attempt a repair, although I do have a flat C128, which rather ironically doesn’t work in C64 mode.

Still a Commodore 64 was exactly what I needed as I’d recently found a box of old Commodore 64 floppy disks in the loft…

@Retrochallenge – World’s Latest Homework

yahtscore

Picture the scene, it’s a hot summer’s day in 1985, Frankie by Sister Sledge tops the singles chart, Filofaxes are the new big thing, and I’m at school sat in front of a BBC Model B trying in vain to finish my Computer Studies project before the term ends, a computer version of the dice game Yahtzee.  To my right David is putting the finishing touches to his military magazine database, on my left Simon is entertaining most of the class with his Hungry Horace goes Skiing clone.

How It Used To Look

How It Used To Look

Behind me, dreamy Donna and her friend Jackie are arguing over which band is best, Duran Duran or Wham and across the class Nick is throwing Jeff’s school bag out of the second floor window while Mark (Urbancamo) distracts the teacher Mr Rigby.  Only a few days until the end of term and the summer holidays.

Faced by the choice of finishing my code or intervening in the Duran Duran/Wham debate, I choose the later, if only to spend more time with Donna.  So I type SAVE”YAHTZEE” for the last time, remove the disk from the drive and throw it into my Adidas school bag.

28 years later at the beginning of January this year I found the aforementioned disk whilst digging around in the loft and miraculously managed to recover the contents.  My Retrochallenge was therefore decided, to try to finish Yahtzee.

Roll & Hold Toggle

Roll & Hold Toggle

Since the last update I’ve managed to eliminate the need to jump out of Mode 7 to display the dice by building the graphical representation of each die using Sixels.

Although I’ve lost the roundness of the dots and the squareness of the dice and I still prefer the end result plus it gives a more consistent feel to the overall aesthetic of the program.

Using this mode has also allowed me to improve the layout by placing the dice horizontally, label them more clearly and fit in more text where necessary.  Here’s a list of improvements made since my last entry:-

  • Graphics updated to Mode 7
  • Dice properly labelled and numbered
  • Hold/Roll toggle selection
  • Option to amend Hold/Toggle choices
  • Option to skip 2nd and 3rd rolls
  • Current round displayed
  • Used GET$ to remove unwanted question marks

Everything seems to be working correctly and although I might be tempted to tinker a little more I think Yahtzee is finally at a stage where I could submit it as finished coursework and hope to improve upon the ‘C’ I was originally graded.

Given that I started this code 28 years ago I confess it is a tad late.  If Mr Rigby, our put upon Computer Studies teacher is indeed still alive (his nickname was Rigamortis) then I hope he won’t give me a detention for what is presumably the world’s latest homework.  I’ve included the finished code and a short video of it in action below.

_1040123

MMC Solid State Drive

I’ve also received the MMC solid state disk drive that I ordered.  This great little device hooks up to the BBC’s user port and makes the transfer of files back and forth between the PC and BBC via SD cards relatively simple.

Currently the unit is dangling around on the end of its ribbon cable but it does come supplied with the parts needed to fit it inside the BBC’s case.  I have to make a decision however on whether I want to attempt to cut a whole in the case to allow card changes to be made without the need to open the old girl up.

Here is the final Yahtzee code, if you’re still out there Mr Rigby, let me know what you think and I’m sorry it’s late:-

 10 REM YAHTZEE BY RETROCOSM
 20 REM RETROCHALLENGE 2013 WINTER WARMUP
 30 REM DEFINE VARIABLES
 40 CONE=0:CTWO=0:CTHREE=0:CFOUR=0
 50 P=0:Q=0:SC=0:ST=0:Y=0:C=0
 60 JUMP=0:RSCORE=0:SORTED=0:ROUND=1
 70 DIM Q$(5):DIM A(5):DIM V(5):DIM D(5)
 80 IF RND(-TIME)
 90 REM START SCREEN
 100 CLS:MODE 7
 110 PRINT:PRINT:PRINT
 120 PRINTCHR$(141);CHR$(131)" YAHTZEE"
 130 PRINTCHR$(141);CHR$(130)" YAHTZEE"
 140 PRINT:PRINT:PRINT
 150 PRINTCHR$(132)" By Retrocosm.net"
 160 PRINT:PRINT:PRINT:PRINT
 170 PRINTCHR$(129)" Press Any Key"
 180 LET B$=GET$:IF B$="" THEN 150
 190 CLS
 200 PRINT:PRINT:PRINT
 210 PRINTCHR$(132)"Instructions(Y/N)"
 220 PRINT:PRINT
 230 LET A$=GET$
 240 IF A$="Y" THEN 2000
 250 IF A$<>"N" THEN 190
 260 CLS
 270 PRINT:PRINT
 280 PRINTCHR$(132)"Please Enter Your Name"
 290 PRINT:INPUT NAME$
 300 PRINT:PRINT"THANK YOU"
 310 CLS
 320 PRINTCHR$(141);CHR$(131)" YAHTZEE"
 330 PRINTCHR$(141);CHR$(130)" YAHTZEE"
 340 PRINTCHR$(141);CHR$(129)" ======="
 350 PRINTCHR$(141);CHR$(129)" ======="
 360 PRINT:PRINT:PRINT
 370 PRINTCHR$(132)"Player One Is ";CHR$(129);CHR$(136);NAME$
 380 PRINT:PRINT:PRINT
 390 PRINT CHR$(129)"Press Any Key To Play"
 400 LET B$=GET$:IF B$="" THEN 370
 500
 510
 520 PRINT:PRINT
 530 CLS
 540 REM RANDOMISE & PRINT DICE
 550 FOR L=0 TO 4
 560 PRINT TAB(L*8,3);CHR$(132)"ROLL"
 570 LET Z=INT(RND(1)*6)+1:LET V(L+1)=Z
 580 ON Z GOSUB 1000,1020,1040,1060,1080,1100
 590 PRINT TAB(L*8,10);CHR$(132)"DIE ";L+1
 595 PRINT TAB(0,1);CHR$(131)"Round ";ROUND
 600 NEXT L
 610 C=1
 620 FOR F=0 TO 4
 630 PRINT TAB(0,12);CHR$(129);"Hold Die ";F+1;" (Y/N) "
 640 LET A$=GET$
 650 IF A$="Y" THEN LET A(F+1)=1 ELSE A(F+1)=0
 660 IF A$="Y" THEN PRINT TAB(F*8,3);CHR$(129)"HOLD"
 670 IF A$="N" THEN PRINT TAB(F*8,3);CHR$(131)"ROLL"
 680 NEXT F
 690 PRINT TAB(0,12);CHR$(132);"Roll(R) Go Back(B) Finish(F)"
 700 LET C$=GET$
 710 IF C$="R" THEN 730
 715 IF C$="F" THEN C=2:GOTO 870
 720 IF C$="B" THEN 620 ELSE 690
 730 FOR F=1 TO 5
 740 LET Z=INT(RND(1)*6)+1
 750 IF A(F)=0 THEN LET V(F)=Z
 760 NEXT F
 770 CLS
 780 FOR L=0 TO 4
 785 PRINT TAB(0,1);CHR$(131)"Round ";ROUND
 790 PRINT TAB(L*8,3);CHR$(132)"ROLL"
 800 PRINT TAB(L*8,10);CHR$(132)"DIE ";L+1
 805 IF SORTED=1 THEN PRINT TAB(L*8,3);CHR$(132)" "
 810 ON V(L+1) GOSUB 1000,1020,1040,1060,1080,1100
 820 NEXT L
 830 IF C=2 THEN GOTO 860
 840 LET C=C+1
 850 GOTO 620
 860 IF SORTED=1 GOTO 920
 870 PRINT TAB(0,12);CHR$(129);"Any Key To Sort "
 880 LET A$=GET$
 890 REM SORT DICE
 900 PROCsort
 910 IF SORTED=1 GOTO 780
 920 PROCreadice
 930 PROCscores
 940 ROUND=ROUND+1
 950 IF ROUND=6 THEN GOTO 2310
 960 GOTO 520
 1000 PROCone
 1010 RETURN
 1020 PROCtwo
 1030 RETURN
 1040 PROCthree
 1050 RETURN
 1060 PROCfour
 1070 RETURN
 1080 PROCfive
 1090 RETURN
 1100 PROCsix
 1110 RETURN
 2000 REM SHOW INSTRUCTIONS
 2010 CLS
 2020 PRINT:PRINT:PRINT CHR$(129)"YAHTZEE INSTRUCTIONS"
 2030 PRINT:PRINT CHR$(131)"Yahtzee is a simulated dice throwing"
 2040 PRINT CHR$(131)"game for one player."
 2050 PRINT CHR$(131)"The player shakes his dice."
 2060 PRINT CHR$(131)"After shaking you may pick up any"
 2070 PRINT CHR$(131)"amount of the dice you wish and shake"
 2080 PRINT CHR$(131)"again until you are satisfied with"
 2090 PRINT CHR$(131)"your score.You may do this twice after"
 2100 PRINT CHR$(131)"your first shake."
 2110 PRINT:PRINT:PRINT CHR$(132)"Press Any Key"
 2120 LET B$=GET$:IF B$="" THEN 1130
 2130 CLS
 2140 PRINT:PRINT:PRINT CHR$(129)"YAHTZEE SCORING"
 2150 PRINT:PRINT CHR$(131)"Points are awarded for getting certain"
 2160 PRINT CHR$(131)"amounts and patterns on the dice."
 2170 PRINT CHR$(131)"For example runs, sets or pairs"
 2180 PRINT:PRINT:PRINT CHR$(132)"Press any key to play"
 2190 LET B$=GET$:IF B$="" THEN 2190
 2200 GOTO 260
 2300 REM PRINT FINAL SCORE
 2310 CLS:PRINT:PRINT CHR$(132);"Final Score"
 2320 PRINT:PRINT CHR$(129);"After 5 Goes You Have A Score Of";CHR$(136);RSCORE
 2330 PROCsound
 2340 PRINT:PRINT CHR$(131);"Play Again(Y/N)":PRINT
 2350 LET Y$=GET$
 2360 IF Y$="Y" THEN 2390
 2370 IF Y$<>"N" THEN 2300
 2380 GOTO 2410
 2390 RESTORE
 2400 RUN
 2410 CLS
 2420 PRINT:PRINT CHR$(131);"Goodbye, Thank You For Playing Yahtzee."
 2430 END
 4000 DEFPROCsound
 4100 SOUND 1,-15,97,10
 4200 SOUND 1,-15,105,10
 4300 SOUND 1,-15,89,10
 4400 SOUND 1,-15,41,10
 4500 SOUND 1,-15,69,20
 4600 ENDPROC
 5000 DEFPROCone
 5010 PRINT TAB(L*8,5);CHR$151;CHR$255;CHR$255;CHR$255;CHR$255;CHR$255;CHR$255;CHR$159
 5020 PRINT TAB(L*8,6);CHR$151;CHR$255;CHR$255;CHR$191;CHR$239;CHR$255;CHR$255;CHR$159
 5030 PRINT TAB(L*8,7);CHR$151;CHR$255;CHR$255;CHR$253;CHR$254;CHR$255;CHR$255;CHR$159
 5035 PRINT TAB(L*8,8);CHR$151;CHR$255;CHR$255;CHR$255;CHR$255;CHR$255;CHR$255;CHR$159
 5040 ENDPROC
 5050 DEFPROCtwo
 5060 PRINT TAB(L*8,5);CHR$151;CHR$255;CHR$255;CHR$255;CHR$255;CHR$191;CHR$239;CHR$159
 5070 PRINT TAB(L*8,6);CHR$151;CHR$255;CHR$255;CHR$255;CHR$255;CHR$253;CHR$254;CHR$159
 5080 PRINT TAB(L*8,7);CHR$151;CHR$191;CHR$239;CHR$255;CHR$255;CHR$255;CHR$255;CHR$159
 5085 PRINT TAB(L*8,8);CHR$151;CHR$253;CHR$254;CHR$255;CHR$255;CHR$255;CHR$255;CHR$159
 5090 ENDPROC
 5100 DEFPROCthree
 5110 PRINT TAB(L*8,5);CHR$151;CHR$255;CHR$255;CHR$255;CHR$255;CHR$191;CHR$239;CHR$159
 5120 PRINT TAB(L*8,6);CHR$151;CHR$255;CHR$255;CHR$191;CHR$239;CHR$253;CHR$254;CHR$159
 5130 PRINT TAB(L*8,7);CHR$151;CHR$191;CHR$239;CHR$253;CHR$254;CHR$255;CHR$255;CHR$159
 5135 PRINT TAB(L*8,8);CHR$151;CHR$253;CHR$254;CHR$255;CHR$255;CHR$255;CHR$255;CHR$159
 5140 ENDPROC
 5150 DEFPROCfour
 5160 PRINT TAB(L*8,5);CHR$151;CHR$191;CHR$239;CHR$255;CHR$255;CHR$191;CHR$239;CHR$159
 5170 PRINT TAB(L*8,6);CHR$151;CHR$253;CHR$254;CHR$255;CHR$255;CHR$253;CHR$254;CHR$159
 5180 PRINT TAB(L*8,7);CHR$151;CHR$191;CHR$239;CHR$255;CHR$255;CHR$191;CHR$239;CHR$159
 5185 PRINT TAB(L*8,8);CHR$151;CHR$253;CHR$254;CHR$255;CHR$255;CHR$253;CHR$254;CHR$159
 5190 ENDPROC
 5200 DEFPROCfive
 5210 PRINT TAB(L*8,5);CHR$151;CHR$191;CHR$239;CHR$255;CHR$255;CHR$191;CHR$239;CHR$159
 5220 PRINT TAB(L*8,6);CHR$151;CHR$253;CHR$254;CHR$191;CHR$239;CHR$253;CHR$254;CHR$159
 5230 PRINT TAB(L*8,7);CHR$151;CHR$191;CHR$239;CHR$253;CHR$254;CHR$191;CHR$239;CHR$159
 5235 PRINT TAB(L*8,8);CHR$151;CHR$253;CHR$254;CHR$255;CHR$255;CHR$253;CHR$254;CHR$159
 5240 ENDPROC
 5250 DEFPROCsix
 5260 PRINT TAB(L*8,5);CHR$151;CHR$191;CHR$239;CHR$255;CHR$255;CHR$191;CHR$239;CHR$159
 5270 PRINT TAB(L*8,6);CHR$151;CHR$189;CHR$238;CHR$255;CHR$255;CHR$189;CHR$238;CHR$159
 5280 PRINT TAB(L*8,7);CHR$151;CHR$189;CHR$238;CHR$255;CHR$255;CHR$189;CHR$238;CHR$159
 5285 PRINT TAB(L*8,8);CHR$151;CHR$253;CHR$254;CHR$255;CHR$255;CHR$253;CHR$254;CHR$159
 5290 ENDPROC
 6000 DEFPROCsort
 6010 FOR PASS=1 TO 5
 6020 FOR SORT=1 TO 4
 6030 ST=V(SORT+1)
 6040 IF V(SORT)<V(SORT+1) THEN ST=V(SORT)
 6050 IF V(SORT)<V(SORT+1) THEN V(SORT)=V(SORT+1)
 6060 V(SORT+1)=ST
 6070 NEXT SORT
 6080 NEXT PASS
 6090 SORTED=1
 6100 ENDPROC
 7000 DEFPROCreadice
 7010 CONE=0:CTWO=0:CTHREE=0:CFOUR=0
 7020 SORTED=0:JUMP=0
 7030 FOR I=1 TO 4
 7040 IF V(1)=V(I+1) THEN CONE=CONE+1 ELSE JUMP=(I+1)
 7050 IF JUMP>0 THEN I=4
 7060 REM
 7070 NEXT I
 7080 K=JUMP:JUMP=0
 7090 IF K>4 THEN GOTO 7260
 7100 FOR I=K TO 4
 7110 IF V(I)=V(I+1) THEN CTWO=CTWO+1 ELSE JUMP=(I+1)
 7120 IF JUMP>0 THEN I=4
 7130 REM
 7140 NEXT I
 7150 Q=JUMP:JUMP=0
 7160 IF Q>4 THEN GOTO 7260
 7170 FOR I=Q TO 4
 7180 IF V(I)=V(I+1) THEN CTHREE=CTHREE+1 ELSE JUMP=(I+1)
 7190 IF JUMP>0 THEN I=4
 7200 NEXT I
 7210 T=JUMP:JUMP=0
 7220 IF T>4 THEN GOTO 7260
 7230 FOR I=T TO 4
 7240 IF V(I)=V(I+1) THEN CFOUR=CFOUR+1 ELSE I=4
 7250 NEXT I
 7260 ENDPROC
 8000 DEFPROCscores
 8010 PRINT:PRINT
 8020 SC=0:CHK=CONE+CTWO+CTHREE+CFOUR
 8030 IF CONE=4 THEN SC=100:PRINTCHR$(129);"YAHTZEE! "
 8040 IF CONE=3 OR CTWO=3 THEN SC=75:PRINTCHR$(129);"FOUR OF A KIND "
 8050 IF CONE=2 AND CTWO=1 THEN SC=50:PRINTCHR$(129);"FULL HOUSE "
 8060 IF CONE=1 AND CTWO=2 THEN SC=50:PRINTCHR$(129);"FULL HOUSE "
 8070 IF CONE=2 AND CTWO=0 THEN SC=40:PRINTCHR$(129);"THREE OF A KIND "
 8080 IF CTWO=2 AND CONE 8090 IF CTHREE=2 THEN SC=40:PRINTCHR$(129);"THREE OF A KIND "
 8100 IF CONE=1 AND CTWO=1 THEN SC=30:PRINTCHR$(129);"TWO PAIRS "
 8110 IF CONE=1 AND CTHREE=1 THEN SC=30:PRINTCHR$(129);"TWO PAIRS "
 8120 IF CTWO=1 AND CTHREE=1 THEN SC=30:PRINTCHR$(129);"TWO PAIRS "
 8130 IF CHK=1 THEN SC=20:PRINTCHR$(129);"ONE PAIR "
 8140 IF CHK=0 AND V(1)=6 AND V(5)=2 THEN SC=30:PRINTCHR$(129);"HIGH RUN "
 8150 IF CHK=0 AND V(1)=5 AND V(5)=1 THEN SC=30:PRINTCHR$(129);"LOW RUN "
 8160 IF SC=0 PRINTCHR$(129);"NO SCORE "
 8170 PRINT:PRINTCHR$(131);"SCORE ";CHR$(136);SC:PRINT
 8180 RSCORE=RSCORE+SC
 8190 PRINTCHR$(132);"Running Score ";RSCORE
 8200 PRINT:PRINTCHR$(129);"Any Key To Continue"
 8210 LET B$=GET$:IF B$="" THEN 8210
 8220 CONE=0:CTWO=0:CTHREE=0:CFOUR=0
 8230 ENDPROC